How to pass leisure… Haskell!!!

After the end of Spring 2013 in my university, it seems like there is infinite leisure and no work to do. Not sure when the next semester will start, so I thought of doing something interesting. After some frustrating search in Google,

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Posted in Haskell

Component Entity Systems Again!

In a previous post of mine, I just denied the term CES (Component Entity Systems). Yes, I denied the term, not the concept. But after posting, I thought I should research some more about the topic and find some concrete

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Hey! GameDev is rocking!

I am a regular basis visitor and member of GameDev. Recently, they have started a new and awesome feature called Articles. For the whole game development community, I think it will be a huge resource in the future. Be sure

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Object Oriented Programming and Component Entity Systems In Games

Programming games are fun. It always has been. But games are also software, so they also need the proper organization of code. Proper organization of the code helps reusing it many more times when needed or reusing parts of it.

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Posted in Component Entity Systems

MATRIX JAVA CLASS

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Posted in Source Code

Vector class in Java

 

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A Modern Zen Poem!

To follow the path: look to the master, follow the master, walk with the master, see through the master, become the master.

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